![]() ![]() Third person camera now goes through non-colliding bricks."datablock not found" console spam reduced when loading bricks that you don't have.Massive speed improvement ~400% in some cases.Can reposition raytraced preview center via /setPreviewCenter.Protocol registration so you can join via blockland:// links.Minor work around for common "ConflictInMappingEntry" uPnP error.Default brick respawn time increased to 30 seconds.Added option to automatically adjust view distance based on framerate (default = on).View distance slider now sets maximum distance rather than a multiplier.Added partial work around fix for the "infinite lag" problem.Fixed wrench events "send" button being blocked if you entered the dialog for the first time from the vehicle or sound brick dialog.Fixed "remote control" issue if you are riding a horse when it switches datablocks.Fixed invalid packet errors if server is attempting to use a resource which it does not have.Fixed particles disappearing for host whenever someone leaves the game.Fixed short view distance inside portaled interiors causing strange trails.Fixed general crash related to raycasting with invalid start/end points.Fixed infinite lag hack spinning you around while you are mounted in a vehicle. ![]() Tweaked infinite lag hack fix to flying into space.Preview image raytracer now supports basic transparency.Fixed console errors when pressing 'e' while loading.Increased maximum packet size from 450 to 1023.Fixed sunflare being affected by visible distance.Fixed case where the 127.x.x.x and 0.x.x.x range of IP addresses are not detected as LAN addresses.Fixed case where preview image raytracer could get stuck in an infinite loop.Fixed case where ghost brick would disappear and cause a "fxDTSBrick::onRemove - still in renderNode!" assert.Fog removed from dynamic bricks - looks weird when some bricks fog and others do not.Brickcount reported to master server should now be more robust.Preview image raytracer is now automatically centered on average brick position unless a center is specified via /setpreviewcenter.Preview image raytracer now stops when loading bricks and restarts when loading finishes.Fixed tiny gaps between river and non-river water bricks caused by rendering delay.Fixed water bricks not loading properly.Tweaked water bricks slightly to reduce z fighting with 8x cube bricks.If you need the mission editor or gui editor you can use the add-on based version. Removed broken/slow support for the editor.zip mod.All files must be downloaded through the new system, which I guess is fine because it is really fast. The game no longer adds files that you have downloaded from previous versions to the database cache (the "Building Cache Database." phase) because people are apparently afraid of progress bars that take a long time.Fixed mac issue where cache.db would be placed directly onto the hard drive instead of the Blockland folder, causing the game to not work for many people.Fixed not being able to run more than one copy of the game from the same folder due to cache.db being locked.Fixed issue where files contained in zips would always be rehashed when rebuilding the filemanifest due to file modify time not being read correctly.Squelched "could not open '', skipping." messages.Fixed CDN downloads not being cleaned up properly when connection is canceled.Fixed inconsistent behavior of attaching water bricks inside normal bricks and vice versa.Fixed escape button functionality broken in v18. ![]()
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